Training Center

Character Design & Integration with 3dsMax

Character Design & Integration with 3dsMax

You'll begin by using custom templates to quickly transform ordinary facial photos to Deathmatch adversaries in no time. Then learn the powerful Autodesk® 3ds MAX® character creation toolset while you rig, weight, apply UV maps and prepare your models to be exported to various game engines. Next test, perfect, and export your 3D characters from 3ds MAX directly into Half-Life®2 Deathmatch™ where you can share them online with friends and foes alike.

Download and familiarize yourself with multiple programs used in custom character creation.

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  • Runtime 11 min 14 sec
  • Software 3ds Max
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Review the process for creating characters in Half Life 2.

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  • Runtime 02 min 01 sec

Learn the polygon limits that your characters must follow in order to have them function in Half Life 2.

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  • Runtime 01 min 00 sec

Download and set up Steam to gain access to the Source Development Kit (SDK).

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  • Runtime 08 min 29 sec

Learn to create and use QC files.

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  • Runtime 06 min 04 sec

Download and install a program that allows you to import and export models for Half Life 2.

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  • Runtime 02 min 32 sec
  • Software 3ds Max

Review the process of creating custom textures for your Half Life 2 characters.

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  • Runtime 05 min 06 sec

Learn to create your own custom facemaps for your characters.

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  • Runtime 07 min 40 sec
  • Software Photoshop

Create your own custom icon for Half Life 2.

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  • Runtime 04 min 25 sec
  • Software Photoshop

After creating your own custom facemaps, learn how to share them with other players.

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  • Runtime 03 min 04 sec
  • Software 3ds Max, Half Life 2

Import a default male model, then learn to texture your model using UV mapping.

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  • Runtime 02 min 08 sec
  • Software 3ds Max

Work with textures and mapping coordinates to give your model depth.

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  • Runtime 21 min 36 sec
  • Software 3ds Max

Chapter List

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