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Character Design & Integration with 3dsMax
You'll begin by using custom templates to quickly transform ordinary facial photos to Deathmatch adversaries in no time. Then learn the powerful Autodesk® 3ds MAX® character creation toolset while you rig, weight, apply UV maps and prepare your models to be exported to various game engines. Next test, perfect, and export your 3D characters from 3ds MAX directly into Half-Life®2 Deathmatch™ where you can share them online with friends and foes alike.
Review the process for creating characters in Half Life 2.
Additional Info
- Runtime 02 min 01 sec
Learn the polygon limits that your characters must follow in order to have them function in Half Life 2.
Additional Info
- Runtime 01 min 00 sec
Download and set up Steam to gain access to the Source Development Kit (SDK).
Additional Info
- Runtime 08 min 29 sec
Learn to create and use QC files.
Additional Info
- Runtime 06 min 04 sec
Download and install a program that allows you to import and export models for Half Life 2.
Additional Info
- Runtime 02 min 32 sec
- Software 3ds Max
Review the process of creating custom textures for your Half Life 2 characters.
Additional Info
- Runtime 05 min 06 sec
Learn to create your own custom facemaps for your characters.
Additional Info
- Runtime 07 min 40 sec
- Software Photoshop
Create your own custom icon for Half Life 2.
Additional Info
- Runtime 04 min 25 sec
- Software Photoshop
After creating your own custom facemaps, learn how to share them with other players.
Additional Info
- Runtime 03 min 04 sec
- Software 3ds Max, Half Life 2
Import a default male model, then learn to texture your model using UV mapping.
Additional Info
- Runtime 02 min 08 sec
- Software 3ds Max
Work with textures and mapping coordinates to give your model depth.
Additional Info
- Runtime 21 min 36 sec
- Software 3ds Max
