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3ds Max 2012 - Basic Modeling

3ds Max 2012 - Basic Modeling

This training module will teach you the basics of modeling in Autodesk’s 3ds Max 2012. You’ll start by learning basic tools and techniques to begin creating detailed objects for your mobile video game world. Master the art of manipulating polygons, vertices, and edges into optimized game assets. This is the first module in 3ds Max 2012 Content Creation Fundamentals.

In this introduction Alex Damarjian gives a brief description of what will be learned in the following set of tutorials.

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  • Runtime 01 min 04 sec
  • Software 3ds Max 2012
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In this chapter we'll familiarize ourselves with some of the tools used in 3ds Max and review some basic navigation techniques.

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  • Runtime 09 min 42 sec
  • Software 3ds Max 2012

Using the Material Editor we'll apply our concept art to an image plane within 3ds Max.

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  • Runtime 10 min 03 sec
  • Software 3ds Max 2012, Photoshop

In this chapter we'll create our character's torso by creating and modeling from a basic cylinder in 3ds Max.

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  • Runtime 12 min 31 sec
  • Software 3ds Max 2012

Using several methods from the previous chapter we'll begin to model the arms of our character.

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  • Runtime 12 min 06 sec
  • Software 3ds Max 2012

In this chapter we'll create our character's legs using the same basic cylinder shape.

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  • Runtime 05 min 49 sec
  • Software 3ds Max 2012

In this chapter we'll create the feet by extruding the faces on the bottom of the leg.

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  • Runtime 08 min 49 sec
  • Software 3ds Max 2012

In this section we'll create our model's hands from a basic cylinder.

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  • Runtime 11 min 03 sec
  • Software 3ds Max 2012

In this chapter we'll model the head of our character using some basic geometry and the TurboSmooth modifier.

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  • Runtime 10 min 29 sec
  • Software 3ds Max 2012

By insetting several faces on our model's head, and then deleting them, we'll create two eye sockets.

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  • Runtime 04 min 38 sec
  • Software 3ds Max 2012

In this chapter we'll create our character's mouth by selecting faces and insetting them.

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  • Runtime 07 min 45 sec
  • Software 3ds Max 2012

We'll refine the eye socket by adding additional edge loops around the eye.

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  • Runtime 01 min 34 sec
  • Software 3ds Max 2012

Chapter List

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