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3ds Max 2012 - Basic Modeling
This training module will teach you the basics of modeling in Autodesk’s 3ds Max 2012. You’ll start by learning basic tools and techniques to begin creating detailed objects for your mobile video game world. Master the art of manipulating polygons, vertices, and edges into optimized game assets. This is the first module in 3ds Max 2012 Content Creation Fundamentals.
In this chapter we'll familiarize ourselves with some of the tools used in 3ds Max and review some basic navigation techniques.
Additional Info
- Runtime 09 min 42 sec
- Software 3ds Max 2012
Using the Material Editor we'll apply our concept art to an image plane within 3ds Max.
Additional Info
- Runtime 10 min 03 sec
- Software 3ds Max 2012, Photoshop
In this chapter we'll create our character's torso by creating and modeling from a basic cylinder in 3ds Max.
Additional Info
- Runtime 12 min 31 sec
- Software 3ds Max 2012
Using several methods from the previous chapter we'll begin to model the arms of our character.
Additional Info
- Runtime 12 min 06 sec
- Software 3ds Max 2012
In this chapter we'll create our character's legs using the same basic cylinder shape.
Additional Info
- Runtime 05 min 49 sec
- Software 3ds Max 2012
In this section we'll create our model's hands from a basic cylinder.
Additional Info
- Runtime 11 min 03 sec
- Software 3ds Max 2012
In this chapter we'll model the head of our character using some basic geometry and the TurboSmooth modifier.
Additional Info
- Runtime 10 min 29 sec
- Software 3ds Max 2012
