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02 May 2012

Win A Free Unity Book

Unity iOS Game Development book up for grabs! Unity iOS Game Development book up for grabs!

After the huge success of our earlier giveaway we have again teamed up with Packt Publishing! This time THREE LUCKY WINNERS stand a chance to win a copy of the newest addition to their hugely successful Unity series. Keep reading to find out how you can be one of the lucky winners...


The Book Up For Grabs is 'Unity iOS Game Development: Beginners Guide'


Book Overview:

- Dive straight into game development with no previous Unity or iOS experience
- Work through the entire lifecycle of developing games for iOS
- Add multiplayer, input controls, debugging, in app and micro payments to your game
- Implement the different business models that will enable you to make money on iOS games

>>Read more about this book and download free Sample Chapter
 


Unity Book Giveaway Details
 
To enter the giveaway all you need to do is:
1) Head on over to the Unity iOS Game Development: Beginner's Guide book page 
2) Look through the product description
3) Drop a line via the comments below to let us know what interests you the most about the book. Note: You must be a design3 member to participate, please sign-up for a free account if you don't have one yet.  
 
It’s that simple!

The contest will close at midnight on 5/16/12 PST. All of the winners will be randomly selected and notified via email (so please use a valid email address). Please note winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Winners from contries outside of the U.S. and Europe will receive eBook copies only. Best of luck!
 

This contest is brought to you by Packt Publishinga modern, unique publishing company with a focus on producing cutting-edge books for communities of developers, administrators, and newbies alike.

 

Content Information

  • Content: Promotional
  • Subject: Education
  • Runtime: N/A

24 comments

  • michael velasco

    I´m very interested in the Chapter 11: Debugging and Optimization, optimize a video game is not a easy task, and deliver a video game without bugs is a exhaustive task, i would like learn a lot of this with the book.

    michael velasco Thursday, 03 May 2012 18:12 Comment Link
  • juan pablo Urango vitola

    I would like to learn about the optimization in mobile games(chapter 11), for me this part is really important because the mobile platforms doesn't have a great capacity so i would like to start learning from this book, since i don't know the topic very well.

    juan pablo Urango vitola Thursday, 03 May 2012 16:12 Comment Link
  • George Janiashvili

    I like "Chapter 5: Scripting: Whose line is it anyway?", because I don't know much of scripting and it also helps me with iOS a little.

    George Janiashvili Thursday, 03 May 2012 15:42 Comment Link
  • Seto

    I would like to see the Chapter 12. There's few books that mention the optimization to commercialize the game. That's what I'm interested in.

    Seto Thursday, 03 May 2012 02:47 Comment Link
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