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02 May 2012

Win A Free Unity Book

Unity iOS Game Development book up for grabs! Unity iOS Game Development book up for grabs!

After the huge success of our earlier giveaway we have again teamed up with Packt Publishing! This time THREE LUCKY WINNERS stand a chance to win a copy of the newest addition to their hugely successful Unity series. Keep reading to find out how you can be one of the lucky winners...

The Book Up For Grabs is 'Unity iOS Game Development: Beginners Guide'

Book Overview:

- Dive straight into game development with no previous Unity or iOS experience
- Work through the entire lifecycle of developing games for iOS
- Add multiplayer, input controls, debugging, in app and micro payments to your game
- Implement the different business models that will enable you to make money on iOS games

>>Read more about this book and download free Sample Chapter

Unity Book Giveaway Details
To enter the giveaway all you need to do is:
1) Head on over to the Unity iOS Game Development: Beginner's Guide book page 
2) Look through the product description
3) Drop a line via the comments below to let us know what interests you the most about the book. Note: You must be a design3 member to participate, please sign-up for a free account if you don't have one yet.  
It’s that simple!

The contest will close at midnight on 5/16/12 PST. All of the winners will be randomly selected and notified via email (so please use a valid email address). Please note winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Winners from contries outside of the U.S. and Europe will receive eBook copies only. Best of luck!

This contest is brought to you by Packt Publishinga modern, unique publishing company with a focus on producing cutting-edge books for communities of developers, administrators, and newbies alike.


Content Information

  • Content: Promotional
  • Subject: Education
  • Runtime: N/A


  • Emily Wells

    Aside from wanting to learn how to use Unity from top to bottom I'd really like to learn C# scripting.

    Emily Wells Saturday, 11 May 2013 18:11 Comment Link
  • skuli oskarsson

    Chapter 10: Gameplay Scripting

    skuli oskarsson Tuesday, 20 November 2012 21:13 Comment Link
  • Rod Walsh

    The sensor access and multiplayer elements are going to make for some mind blowing out of the box games. Can't wait!

    Rod Walsh Friday, 18 May 2012 08:21 Comment Link
  • Henrique Sousa

    As an aspiring indie game developer whose only experience has been with the Cocos2D framework, Unity presents itself as the best way to move onto 3D game development for mobile devices. Chapter 7 deals with various input situations and seems to be the ideal starting point to learn about handling accelerometer, gyro and touch inputs in a 3D environment.

    Henrique Sousa Tuesday, 15 May 2012 10:48 Comment Link
  • seaira kovach

    definitely most interested in learning scripting in Unity and how to commercialize my end product for the Unity and/or Apple stores.

    seaira kovach Monday, 14 May 2012 17:41 Comment Link
  • Andrew Hoy

    I'm Andrew and I have a love for Game Design. Although I'm only 13, making games is an activity I feel passionate about. Unity seems like a great opportunity for me to expand my knowledge onto a new platform. I have already been making games on platforms such as Game Maker Pro. I also have done work in the student version of Adobe Design and Production Premium. I also have created a website called as a portfolio for my games. At the moment, there is only one game but hopefully with Unity I will be able to create more.

    Andrew Hoy Friday, 11 May 2012 00:46 Comment Link
  • Joseph Naas

    Personally, this would be a great start for me, considering I am wanting to make iOS games too. What interests me the most about this book is the Ch.5 scripting, cause that would be what I would need to learn the most!

    Joseph Naas Thursday, 10 May 2012 23:48 Comment Link
  • Rolandas

    Because i was making games only for standalone client, some scripting for iPhone would be really useful (working with touchscreen, screen orientation etc.).

    Rolandas Thursday, 10 May 2012 21:05 Comment Link
  • Dovydas Mickus

    This seems very interesting for me : Chapter 12: Commercialization: Make 'fat loot' from your Creation. Its interesting since I always wondered on how to make ads and marketplace funtionality.

    Also this is interesting Chapter 10: Gameplay Scripting since it contains alot of interesting scripting topics that I would like to learn.

    Dovydas Mickus Thursday, 10 May 2012 16:04 Comment Link
  • Marsha Johnson

    Looks like a great book to get started in game development using the Unity game engine.
    Check it out

    Marsha Johnson Thursday, 10 May 2012 14:33 Comment Link
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