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30 Apr 2012

The David Perry Challenge

Who: design3 is teaming up with DP and Gaikai to bring you 'The David Perry Challenge'! The challenge is open to anyone interested in game design, regardless of age, location, expertise, or gaming ability.

What: Your mission, should you choose to accept it, is to play 100 of the top rated video games of all time and write a game design study on each game you play. Your review should discuss what was good and what was bad about the game, instead of a typical game review that covers story, characters, game genre, etc.

Where: Anywhere you play your video games.

When: The challenge starts right now and lasts indefinitely. This is quite a heavy task so there is no time limit to complete it.

Why: We want to give you an advantage in your next game job interview! A well rounded knowledge of ALL types of video games, not just the ones you like, is crucial for finding a job and working in the game industry. By completing this challenge you will not only learn a lot about video game design, you'll prove that you can start a difficult task and finish it. Also, if you successfully complete the challenge you will be rewarded for your hard work with both a 6 month design3 membership AND a personal recommendation for your resume from David Perry himself! A secret second challenge awaits those who are able to complete the first challenge.


1) Start by heading over to and filtering the games by "All-Time Best". Then go down the list and start playing the games! You can also filter by platforms that you have to make the game list more manageable.

2) Write a full page for each game you study and be sure to include what you liked about the game, what you hated about the game, game mechanics you noticed, emotions you experienced, etc. The point of the challenge is to really study the design of the game and get a good understanding of how it works.

3) After you've studied and written up your 100 pages for the top games send them to This email address is being protected from spambots. You need JavaScript enabled to view it.. We'll then review your game study and, if you're successful, award you the prizes mentioned above! 

Good luck from design3 and Gaikai on your game study challenge!


(NOTE: It is also important to learn game development tools and actually make games yourself. The David Perry Challenge is not intended to replace these important steps to becoming a game designer, it's purpose is to add an expert understanding of popular game design and history to these skills. Basically, if you want to become a game designer, you should make your own games AND analyze games that have already been made, especially games that have been successful.)   

Content Information

  • Content: Promotional
  • Subject: Development
  • Runtime: 1 - 5 min


  • Javer Vera

    Slightly stupid question here, but how much of the game do we have to play? Some of the games listed are things like street fighter and rock band. Then there are games with a full blown story like GTA and assassin's creed where some of the emotion evoking stuff happining all the way at the end. Do we just play enough to fill a page or try to play as much, and finish if possible, of the game as possible?

    Javer Vera Monday, 04 March 2013 19:16 Comment Link
  • Shane Dent

    If you have all available platforms for a game like that, I've been going with whichever is the highest-rated version (or whichever is on sale :P).

    My opinion is that if you did a page for each version of a game, you would have three entries for Assassin's Creed II, three for Mass Effect 2, etc. You would really damage the diversity of your list, and I think that diversity is an important part of the Challenge. Those 100 slots are precious, and they fill up faster than you think! :)

    Shane Dent Friday, 22 June 2012 15:11 Comment Link
  • Alex Bellamy

    What about games like Resident Evil 4 which is on the list two times once for GameCube and once for PS2. Would we have to write a page for each?

    Alex Bellamy Tuesday, 19 June 2012 11:42 Comment Link
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