In this chapter we learn to install Softimage|XSI and give a brief overview of what you will be learning.
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In this module you'll learn all about vehicle scripts in the Source engine. What their values do, how to change them, what results you want and what you can do if just scripting isn't enough.
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To get started designing and integrating your characters into Half Life 2, you'll need to download Steam and the Source SDK and set up your project files.
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Familiarize yourself with the user interface of Softimage 2011. In this chapter you'll learn to control your viewports, edit the property pages and use the main control panel.
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In this first section we'll discuss the topics that will be learned in the following tutorial.
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An introduction to what will be learned in the following tutorial.
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In this chapter you'll learn to use the materials and clusters within Softimage 2011. These are necessary for organizing and texturing your 3D objects.
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In this chapter you'll be introduced to the modeling history stack and learn the many undo options you have when creating and editing your models.
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Use the rotoscope tool to bring reference images into Softimage and get them set up correctly.
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In the chapter we import our chained skeleton model and play with a couple of options to make it hang from an object.
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