Learn to set up a development environment, which includes how to create a mod as well as installing and configuring Visual Studio for debugging purposes within the Source engine.
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In this opening chapter of Source Level Design we discuss topics to be covered as well as installing and opening the SDK (Source Development Kit).
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We begin by discussing what will be learned in the following tutorial.
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In this module you'll learn all about vehicle scripts in the Source engine. What their values do, how to change them, what results you want and what you can do if just scripting isn't enough.
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A detailed overview of what will be learned in the following chapters.
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To get started designing and integrating your characters into Half Life 2, you'll need to download Steam and the Source SDK and set up your project files.
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In the chapter we import our chained skeleton model and play with a couple of options to make it hang from an object.
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Dynamic props are similar to static props except that they can move and play animations.
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Learn to add custom icons to your GUI using VTF files.
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Create a custom icon to be displayed in the game.
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