This section discusses the merits of reducing the polygons in your colliders using primitive shapes instead of relying on mesh-based colliders.

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Most players won't want to wait very long for your web game to load, but there are ways to stagger the loading so they're able to interact with your content as soon as possible.

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Learn about consolidating your sound effects with in-game crossfade looping and how to design for its use in games.

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Having optimized models for your games is of the utmost importance. In this chapter you'll review several ways to reduce your model's polygon count. 

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Learn about generating ambient backgrounds in your games using small assets to reduce file size.

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A recap of all the techniques used in tandem to reduce the file size of audio assets for mobile games.

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We show you how to use a 2D image editing program like Photoshop to “bake” lighting onto a texture, simulating the effects of a dynamic light.

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Learn how to properly trim and fade your sounds to reduce asset size and prepare them for game playback.

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Learn when to bounce multiple sound effects down to a single sounds and when to leave them as distinct files.

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An overview of the Graphics Emulator, which simulates shader behavior on legacy graphics cards.

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