Now that you have a better understanding of the interface its time to start modeling.
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You'll begin modeling the headlight by creating a primitive cylinder and then transforming it into the correct shape.
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Continue building your truck by modeling and adding a rear view mirror to the side of the cabin.
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Use a simple curve and the Extrusion Along Curve tool to create the front bumper of your truck with ease.
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Using a primitive polygon cube, you'll create the basic shape for the floor of your truck model.
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Model some detail into your truck's bed in order to give it a more realistic appearance.
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In this chapter we take a look at the polygon modeling tools.
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In this section you'll create a rear end bumper for your truck model.
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Create windows for your truck model by separating the curves around the window frames and adding polygons to them.
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Begin to finalize your car model by mirroring its geometry using the Symmetrize Polygons tool.
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