Discover some basic programming terms and logic concepts, including some that are unique to Unity.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
This is the first of a three-part tutorial on creating an Asteroids-like game. This part will teach you how to set up a player that can move using the physics system and fire lasers and how to set up destroyable asteroids in your scene.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
In this module you'll learn how to make a sports minigame that requires you to make as many baskets as possible before the timer runs out.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
We still need to implement the arrow effects, so we position the arrows and tie them to user input so they light up as the player moves around.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
We create a power-up object for pickup by the player and set up collision detection for it. We also create a function to handle the power-up in the player's Fire script.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
Using custom art assets, you'll be able to give you bag system a unique look.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
We'll give the player the ability to zoom a camera in and out when it occupies the full screen. We'll restrict the max and min zoom levels, and tie in a GUI.Label to simulate a camera focal length readout.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
In this chapter we locate and map all the powerups in the scene within the radar using the same techniques as we did for mapping enemies and the player.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
We position the lives counter plane objects based on current player lives, giving an accurate readout for the player.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100
We need to set up collision between the spaceship and the asteroids and tie in explosions by adding colliders and using OnCollisionEnter functions.
Additional Info
-
Warning: Invalid argument supplied for foreach() in /var/www/vhosts/design3.com/httpdocs/templates/gk_boutique/html/com_k2/templates/default/tag.php on line 100