Learn to set up a development environment, which includes how to create a mod as well as installing and configuring Visual Studio for debugging purposes within the Source engine.

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We start this tutorial by opening Steam and downloading Half Life 2 to gain access to the Source SDK.

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In this module you'll learn all about vehicle scripts in the Source engine. What their values do, how to change them, what results you want and what you can do if just scripting isn't enough.

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A detailed overview of what will be learned in the following chapters.

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Learn to add custom icons to your GUI using VTF files.

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Create scripts so that your game can locate and play your custom sound files.

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Create a custom icon to be displayed in the game.

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After creating your own custom facemaps, learn how to share them with other players.

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Test a column constructed of gibs to see how they break apart in-game.

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Learn to create damage filters so certain models or objects don't take unwanted damage.

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