To get started we download and get familiar with Steam. Also, we set up our project files to keep everything well organized through-out the tutorial.
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We walk through the process of saving TGA files and turning them into VTF files.
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We discuss a brief overview for creating a custom facemap for your character.
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We align our custom facemap pictures to one of the facemap templates provided.
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This time around we'll go over the process for creating an icon for our character.
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Don't forget to share your modifications! You must upload your materials folder to a network to make them available to other players.
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We run a quick in-game example to see how our custom facemap looks.
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We take a look at the texture we will be adding to our model and explain how we'll be using UV mapping.
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Now we will setup our model to begin texturing it using a UV mapping technique.
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We need to create a UV layout to make our textures contour perfectly to our model. We'll also learn to use selection sets to make our editing process run more smoothly.
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