To begin, we'll discuss what will be learned in this tutorial and what we need to do to get started.
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We start this tutorial by opening Steam and downloading Half Life 2 to gain access to the Source SDK.
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We begin by discussing what will be learned in the following tutorial.
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In the chapter we import our chained skeleton model and play with a couple of options to make it hang from an object.
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In this chapter we will get a introduction to the Hammer Editor and learn to import objects that were made in Maya.
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Create a QC file for a skull object.
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In the following section we'll learn the basics of animation.
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In this chapter we will be creating breakable gibs to make an object destructible.
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In this chapter we add a rig to our skeleton model. Then we will animate some jaw movements.
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With our gibs created we will be setting up QC files for them.
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