Light entities add depth to your game. In this chapter master the use of light entities.
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By adding a buyzone you will learn the importance and funtionality of brush entities.
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Gain the highground and take the fight to the enemy. In this chapter learn how to add a ladder entity.
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Continue to fine tune your game! In Map Refinement 2 we introduce more option to make your map the best around.
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By adding some prop physics entities you'll give your map the atmosphere of a dark dingy catacomb.
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Mission complete! Now that you have designed a quick level to showcase your skill. Run your map against some bots to show you are the master of your own world.
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Using the brush tools we create some basic geometry to give examples of certain problems you might encounter.
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Using brush tools we create a two room structure connected by a hallway. Then give a basic breakdown of the path-sizes and their importance to your character's movement.
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Having two rooms connected by a hallway is kind of boring. So we add a couple elements to add some spice to the map.
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Having a map with one texture looks novice. In this chapter we learn about applying texture materials to your brush geometry.
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