An overview of the binocular feature we're going to implement in this module. You'll create an interactive high-tech binocular overlay effect.
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We still need to implement the arrow effects, so we position the arrows and tie them to user input so they light up as the player moves around.
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We add the zoom functionality to the binoculars, letting the player toggle between several different camera focal lengths. We also adjust the arrows to make them work better.
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Here we fully implement the distance readout from earlier. We use a GUI Skin to enhance its look and reposition it on screen.
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Here we set up a new scene in which we can test our binocular effect.
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Learn how to create a basic distance readout by casting a ray from your camera into your scene, detecting where it hits, and displaying the hit distance using a GUI Text component.
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You'll be able to create all the 2D assets you need for the binoculars from scratch in Photoshop. We guide you through that process; feel free to add your own creative touches!
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We need to add our new custom graphics to our Unity project before we can use them. The asset importer makes this a simple task.
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We make a new script for all our overlay textures so we can more easily control their size and position on screen.
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We begin to construct the binocular object by putting the 2D images into GUI Texture components, properly positioning them onscreen, and creating a hierarchy to organize everything.
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