We show you how to use the basics of the Animation View. Learn how to use keyframes and bezier curves to create your own animations without the need of an external application. Any transform property can be animated, as can parameters of any attached component.

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In this module you'll import a 3D model, control and script its animations, and integrate one of the animations with the physics system in Unity.

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In this chapter we'll learn to create the final pose for your walk cycle and save it to the Pose Library.

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Using several poses from the Pose Library we'll begin to create a basic walk cycle animation.

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Create an idle animation for your model.

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We'll begin animating our walk cycle by concentrating on the model's legs.

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Taking what we have learned in the previous chapters we'll animate our skeleton model to swing when hit.

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Animate your hip movement using key frames. The Animation Editor will allow you to clean up any frames that are out of place.

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Creating your spinal animation gives your character a more realistic walking motion.

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In this chapter you'll animate the head of your model.

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