An overview of the binocular feature we're going to implement in this module. You'll create an interactive high-tech binocular overlay effect.
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In this module you'll learn how to make a sports minigame that requires you to make as many baskets as possible before the timer runs out.
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We still need to implement the arrow effects, so we position the arrows and tie them to user input so they light up as the player moves around.
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Using custom art assets, you'll be able to give you bag system a unique look.
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In this chapter we locate and map all the powerups in the scene within the radar using the same techniques as we did for mapping enemies and the player.
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We position the lives counter plane objects based on current player lives, giving an accurate readout for the player.
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We need to add visual feedback to the game by displaying the score, and also by creating buttons for the Main Menu.
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We add the zoom functionality to the binoculars, letting the player toggle between several different camera focal lengths. We also adjust the arrows to make them work better.
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We write a quick script to create GUI elements for a separate menu scene from which you will be able to load the game scene.
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Take snapshots of your models then process them to be used as your item icon.
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