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02 Feb 2012

Michael Mateas Presentation: "Revisiting the Photoshop of AI Debate"

Several years ago noted game developer Chris Hecker argued that graphics has made huge strides because it has found a style vs. structure decomposition: the underlying triangles of polygon models are the structure, while the textures put on the triangles is the style. This allows a clean separation between all the math necessary to manipulate and render 3D models, and the artistry of creating textures for these models in programs such as Photoshop. This spurred a debate in the game AI community about what a Photoshop of AI might look like, and whether it's even possible. In this talk, Michael Mateas, renouned AI designer and head of UCSC's G+PM program responds to the debate by arguing that a Photoshop of AI is impossible, and that future progress in game AI will be made by a new breed of artist/programmers who deeply understand both the aesthetics of behavior and the technical details of AI architectures and algorithms.

Content Information

  • Content: Presentation
  • Subject: Event
  • Runtime: 30+ min
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