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This group is about the newest and fastest evolving part of the video games, Audio. Now, more than ever, there are enough tools for the content creators to tailor their ideas on use with interactive media, we are facing a constantly evolving state of Audio content creation with our tools, knowledge and practices evolving every day and every minute. It's a great and interesting time where adventurers of Audio content providing will find their Holly Grail! Sound Design is the art and process of creating and manipulating audio elements to achieve a desired effect. It is employed and it covers all non-compositional elements in a variety of disciplines including film, theatre, music recording, live music performance, computer game software development, mobile devices and web development. Sound Design is a technical/conceptually creative field that was always interested me. From the initial development of the Game’s Sound Concept, the research and design of the Audio Engine, through the Development of the final Sound Content and the In-Game Mixing and from the Post Production of the final product the the re-usability of the Content created, I consider the art and the science of Game Sound Design to be one of the top practices of any modern Audio Engineer. From my early years I was intrigued from the magical way that great music composers where passing their emotions to me. I was always interested on creating a solid bridge with my music that will carry the message of the creator across to the listener. I find writing and performing music for any project one of the most interesting practices, be it a film soundtrack, a video game adaptive score or just a band’s music. It is an exciting era, we are using the newest trends in music composing, like the adaptive music playback practices used in games and interactive media. Modern recording and producing techniques allow us to create versatile content that will fit any visual media project within budget and time barriers. -
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