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Latest Training Center Modules

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Adding Interactivity

Adding Interactivity

What is the main thing that makes a game different from a movie, a song, or a picture? It's the abil...

Creating A Terrain

Creating A Terrain

Unity ships with a terrain engine that is perfect for shaping outdoor terrain and vegetation. Come a...

Scene Organization

Scene Organization

This module will show you how to use the object placement and organizational tools in the Unity edit...

Navigating Your Scene - Interface & Editor Controls

Navigating Your Scene - Interface &…

This module guides you through the Unity Editor and teaches you about the main windows and tools tha...

Understanding Unity

Understanding Unity

Do you want to become a Unity game developer? This module explains the overall process of Unity game...

Unity Asset Store

Unity Asset Store

Whether you're a programmer, game designer, texture artist or 3D modeler, the Unity Asset Store is a...

'51 Run' Text Logo Design

'51 Run' Text Logo Design

In this beginner Adobe Photoshop tutorial, you'll learn how to create the text logo used for design3...

Mixamo Workflow With ZBrush

Mixamo Workflow With ZBrush

This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Mixamo Workflow With Modo

Mixamo Workflow With Modo

This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Substance Designer 2.0

Substance Designer 2.0

Substance Designer 2 is an incredibly powerful and easy to use tool boasting an array of interc...

Latest Industry Insight Content

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GDC 2013 - Interview with Ben Prunty

GDC 2013 - Interview with Ben Prunt…

Are game developers concerned about the effects of video game violins? Of course, they are! You co...

Jun-18-2013

GDC 2013

GDC 2013 - Interview with Jason Hughes

GDC 2013 - Interview with Jason Hug…

Got mech? Design3 spoke with Jason Hughes of Adhesive Games at GDC 2013 where he told us about his ...

Jun-17-2013

GDC 2013

GDC 2013 - Interview with Matt and Jake Lewandowski of Team2Bit

GDC 2013 - Interview with Matt and …

Does video game development make you wanna holler? Well, listen to these guys. They made a side-sc...

Jun-10-2013

GDC 2013

GDC 2013 - Interview with Jan (Poki) Müller-Michaelis

GDC 2013 - Interview with Jan (Poki…

How do game developers find excitement and adventure? Point & Click, of course. Design3 spoke with ...

Jun-04-2013

GDC 2013

GDC 2013 - Interview with Simon Flesser

GDC 2013 - Interview with Simon Fle…

Are game developers afraid of the dark? Design3 spoke with Simon Flesser of Simogo at GDC 2013 abou...

May-28-2013

GDC 2013

GDC 2013 - Interview with Yann Seznec

GDC 2013 - Interview with Yann Sezn…

Does the prospect of game development sound like music to your ears? Design3 got to speak with Yann...

May-28-2013

GDC 2013

GDC 2013 - Interview with Michael Brough

GDC 2013 - Interview with Michael B…

How fast can you make a video game? Some game developers take everything one step at a time. Design...

May-20-2013

GDC 2013

GDC 2013 - Interview with Kate Craig

GDC 2013 - Interview with Kate Crai…

Is the dream of the 90's alive at The Fullbright Company? Yes, in the form of "Gone Home", a story...

May-20-2013

GDC 2013

GDC 2013 - Interview with Jonas Byrresen

GDC 2013 - Interview with Jonas Byr…

Are you a sleepwalker who dreams of developing video games? Let us steer you in the right direction...

May-20-2013

GDC 2013

GDC 2013 - Interview with Jakob Schmid

GDC 2013 - Interview with Jakob Sch…

Don't be a square! Learn to make video games right now! What's our angle? A triangle! Design3 ha...

May-19-2013

GDC 2013

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